

This is the number of feet you can leap up. Distance Jumped Vertically: Make an Athletics check and divide your check result by 10 (round down).
Jump distance 5e Patch#
Make an Athletics check to jump vertically to reach a dangling rope or a high ledge or to jump horizontally to leap across a pit, a patch of difficult terrain, a low wall, or some other obstacle. You can also make escape attempts to get away from other immobilizing effects, as directed by your DM. Make an Athletics check to muscle out of a grab. Climb Speed: While climbing, creatures that have a climb speed (such as monstrous spiders) use that speed, ignore difficult terrain, do not grant combat advantage because of climbing, and do not make Athletics checks to climb.If you fail, you can’t try again unless the DM rules otherwise.
Jump distance 5e plus#
The base DC to catch hold of something is the DC of the surface you were climbing plus 5, modified by circumstances. Catch Hold: If you fall while climbing, you can make an Athletics check as a free action to catch hold of something to stop your fall.If you try to catch hold when you fall, add the damage you take to the DC to catch yourself. If you fail the check, you fall from your current height. If that damage makes you bloodied, increase the DC by 5. Taking Damage: If you take damage while climbing, you must make a Climb check using the DC for the surface you’re climbing.Uses Movement: Count the number of squares you climb as part of your move.Grant Combat Advantage: While you are climbing, all enemies have combat advantage against you.Fail by 5 or More: You fall and lose the rest of your move action.You can try again as part of a move action. Fail by 4 or Less: You stay where you started and lose the rest of your move action, but you don’t fall.The last square of movement places you on that square. When you climb to reach the top of a surface, such as when you climb out of a pit, the distance to reach the top includes allowing you to arrive in the square adjacent to the surface. Success: You climb at one-half your speed.If you can brace yourself between two surfaces, you get a +5 bonus to your check. If you use a climber’s kit, you get a +2 bonus to your Athletics check. Different circumstances and surfaces make climbing easier or harder.

Make an Athletics check to climb up or down a surface.
